PRIZM

Details for Australian Trade Mark No. 1363031 (hide)

Owner The Prizm Game Company Ltd.

Service Cullens

Filing Date 24 May 2010

Classes

Class 9 Downloadable software including downloadable software relating to games, webinars and educational programmes; computer software for the creation of games including games for delivery over a telecommunications network; games suitable for download and/ or installed on telecommunication devices; wireless telecommunication devices including mobile telephone handsets, personal data assistants and smart phones; integrated circuit cards (smart cards); computer games software; hand-held computer games; software including software relating to games recorded on magnetic tapes, magnetic discs, cassettes, floppy discs, digitised data carriers, CD-ROMs, compact discs, interactive compact discs, and laser discs; including all the aforementioned relating to games designed to promote innovation, problem solving or innovative thinking; including all the aforementioned for delivery online from a computer network, computer database or the Internet; none of the foregoing software being for: recording data on personnel management, providing manufacturing, planning and control systems for process manufacturers, video switching systems, instruments and apparatus or developing and managing data warehouses and operational data stores

Class 16 Printed material; education materials in printed form; printed course materials; printed materials for audio-visual presentation; printed packaging materials of card and cardboard

Class 28 Games; board games; cards for board games; counters for board games; toys; playing cards; boards for board games; including all the aforementioned relating to problem solving, the promotion of innovative thinking or innovation

Class 41 Arranging and conducting of webinars, educational programmes and courses, seminars, conventions and exhibitions; coaching and training services to promote innovative thinking or innovation, including such services using games to promote innovative thinking or innovation; games services provided online from a computer network; provision and development of models and strategies to promote innovative thinking; information relating to education provided online from a computer database or the Internet including webinars and education programmes; including all the aforementioned in relation to problem solving; training and education in how to provide the aforementioned services

Event Publications

10 June 2010 Application filed

31 March 2011 Application Accepted

14 July 2011 Trade Mark Registered/Protected

Legal

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